Game Programmer Portfolio

Phar-mini (Present)
Godot | 1 year | 10 people | Mobile/Web/PC
A pharmaceutical simulation game about complex logistics and supply chain automation. I engineered the mobile camera systems, the question systems/effects, and build mode while maintaining and expanding a live project. See more …

Sound Strikers (2026)
Unity | 4 months | 8 people
A 3v3 MOBA with hero shooter gameplay. featuring real-time synchronization. I architected the multiplayer networking framework utilizing Unity Netcode and Relay for real-time state synchronization while serving as the producer for an 8-person team. See more …

Tropical Wiggler Recreation (2026)
Unity | 1 person
A gameplay programming project focused on recreating Tropical Wiggler’s stretching, movement, and contraction mechanics from Super Mario Odyssey. By reverse engineering the original game, I developed custom body movement, anchoring, collision, and path-based contraction systems to closely reproduce the original behavior. See more …

Enemy Lock on Targeting Demo (2025)
Unreal Engine | 1 person
A technical gameplay framework showcasing camera behavior, melee combat systems, and enemy AI. I developed the entire lock-on targeting system in C++, using vector mathematics for dynamic camera framing and logic for smooth target-switching between enemies. See more …

Star Strafe (2024)
Custom Engine using MonoGame | 2 Weeks | 2 people
A 3D top-down arcade shooter built completely from scratch on top of a low-level C# framework. I architected the proprietary engine’s core application lifecycle and object management while programming the enemy AI state machines and a lightweight UI layout framework. See more …

Odysslime (2024)
Unity | 5 weeks | 5 people
A puzzle-adventure game where players explore an environment by possessing different slimes to solve challenges. I designed and programmed the core possession mechanics and state controllers while building the project’s modular UI and puzzle mechanic frameworks. See more …
Hello there, I’m Eyan
I’m a recent graduate from Arizona State University with a B.S. in Computer Science and a Certificate in Computer Gaming. Over the past four years, I’ve made games through personal projects, game jams, and university capstone courses.
As a programmer, my favorite part of developing games is seeing things come to life and watching others interact with the systems I have built. I love working with artists, musicians, and designers to implement their assets or designs and watching them get excited about playing the game with their work in it.
Outside of programming, I enjoy playing games on my Switch or PC, cooking, baking, and running. Feel free to check out my projects or contact me if you’d like to get in touch.