Eyan Martucci

Game Programmer Portfolio

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Game Programmer with experience architecting systems, graphics, and gameplay in Unity, Unreal, Godot, and custom engines.

Phar-mini (Present)

Godot | 9 months | 10 people | Mobile/Web/PC

A pharmaceutical simulation game about complex logistics and supply chain automation. I engineered the mobile camera systems, the question systems/effects, and build mode while maintaining and expanding a live project. See more …

Sound Strikers (2026)

Unity | 4 months | 8 people

A 3v3 MOBA with hero shooter gameplay. featuring real-time synchronization. I architected the multiplayer networking framework utilizing Unity Netcode and Relay for real-time state synchronization while serving as the producer for an 8-person team. See more …

Stylized Water Shader (2026)

HLSL in MonoGame | 2 Weeks | 1 person

A graphics programming project focused on recreating advanced rendering techniques within a custom engine framework. I independently researched and engineered real-time vertex and pixel shaders to achieve animated caustics, alpha-clipping transparency, dynamic edge foam, and distortion for an organic-look. See more …

Enemy Lock on Targeting Demo (2025)

Unreal Engine | 1 person

A technical gameplay framework showcasing camera behavior, melee combat systems, and enemy AI. I developed the entire lock-on targeting system in C++, using vector mathematics for dynamic camera framing and logic for smooth target-switching between enemies. See more …

Star Strafe (2024)

Custom Engine using MonoGame | 2 Weeks | 2 people

A 3D top-down arcade shooter built completely from scratch on top of a low-level C# framework. I architected the proprietary engine’s core application lifecycle and object management while programming the enemy AI state machines and a lightweight UI layout framework. See more …

Odysslime (2024)

Unity | 5 weeks | 5 people

A puzzle-adventure game where players explore an environment by possessing different slimes to solve challenges. I designed and programmed the core possession mechanics and state controllers while building the project’s modular UI and puzzle mechanic frameworks. See more …

Hello there, I’m Eyan

I’m a recent graduate from Arizona State University with a B.S. in Computer Science and a Certificate in Computer Gaming. Over the past four years, I’ve made games through personal projects, game jams, and university capstone courses.

As a programmer, my favorite part of developing games is seeing things come to life and watching others interact with the systems I have built. I love working with artists, musicians, and designers to implement their assets or designs and watching them get excited about playing the game with their work in it.

Outside of programming, I enjoy playing games on my Switch or PC, cooking, baking, and running. Feel free to check out my projects or contact me if you’d like to get in touch.

Eyan Martucci

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